I decided to replace default Zippy joystick that came with iCade with Sanwa JLF-TP-8Y-MB without mounting plate that fits perfectly into mounting holes in the casing. In order to overcome some configuration issues created by physical mounting of the joystick I needed to look into xboxdrv.
Like I said in my previous post I had to rotate my joystick for 90 degrees so I needed to figure out how to change the controls to fit my new layout.
One thing that annoyed me with AdvMAME was when you map exit from the emulator to Select + Start you get this nagging message asking to “Continue” or “Exit”. Continue reading “Switch axis in advmame and fix exit with start + select”
I recently replaced original icade joystick made by Zippy with the one from Sanwa. In order to fit the new joystick properly in the icade I needed to rotate the base 90 degrees.
This means vertical axis is now horizontal one and vice versa. It’s easy to re-configure this in EmulationStation and all changes will be properly propagated to retroarch configuration files.
Where it fails short is some other emulator configuration files that need to be fixed manually. This was the chase with Final Burn Alpha (pifba) that I use for games like Metal Slug. Continue reading “Switch axis in pifba retropie emulator configuration”
I wanted to convert my old Turbo Assembler sources from Commodore 64 to modern .asm files that I can use on any editor in PC.
There is a tool called TMPview that can make your life easier.
TMPview is a viewer/converter that inputs a binary format Turbo Assembler source code and outputs the ASCII equivalent in a format suitable as
input for our cross assembler, TMPx. Continue reading “Convert directory of .prg files to .asm in Windows”
After a long time I got the urge to code something for our bellowed Commodore 64. Since it’s a pain to do it on a real machine, it takes a lot of time to set everything up since I do not have permanent location for my C64 in the apartment.